My DA for BCM215 this semester has certainly gone through its trials and changes than when I first presented it in my pitch earlier this semester. I introduced my digital artefact as a twitch channel that streams games and discusses the interaction between live streamers and characters in games – from the specific perspective of gender.
I had a few years ago set up my own Twitch channel to do some basic streaming from my PlayStation 4, however, 2 years later, I was aiming for bigger and better things… using live streaming programs, the main one being OBS Stream labs studio, so it was a slight process to teach myself how it all worked and how to stream the best way. I soon discovered it was a little rough to stream regularly as I had hoped due to some family circumstances, my laptop blue screening on my twice in the span of 2 hours, my overall slow laptop and the limited Wi-Fi because when 7 people are all on zoom and Netflix on the house Wi-Fi, it isn’t usually the best climate to be streaming, so I had resulted to streaming at around 1am in the morning sometimes, which just was not working.
Below is one of the analytics from my channel when I was able to get a good run-on streaming but had limited research done to present any of my data on researching the interaction between streamers and characters in games.
The Complete Guide to Content Curation (Clarke, T 2018) really guided me on how to make my content more original and more unique so it is actually interesting for audiences to watch. A key point of content curation is also to grow your network and look to others for inspiration on their own works. For myself, this meant involving myself in twitch ‘culture’. I found myself over the last few weeks up until my 180-degree change, I am watching streamers and involving myself in their community, which is still a good thing as I’m aware of content curation and attempting to expand my audience through interaction.
I got to the point where I was concerned that my DA was not quite working so I decided to change the game up abit. I half abandoned my Twitch channel in the hopes that over the next few weeks I will come back and tend to that wilting garden. I then began my AMC Game Types Instagram page, an account where I make posts about specific characters in games and how they have been stereotyped in the game, but then how they are treated by Let’s Play YouTube Creators.
Whilst relatively new, its had more traction that I feel my Twitch channel received, and being a graphic design minor, I have quite enjoyed making the images of the characters and exploring how they are interacted with by Let’s Players due to these limitations eg. Males may make more jokes about characters when they are sexualised. So far this has been fairly successful, I have had to remove my posts and repost them, as overall, Instagram is a very aesthetic platform and my cover photos were not working, so upon reposting them, I incorporated hashtags into my captions which saw a rise in activity on my account.
Looking critically, I need to refer to my academic research more in my posts, they are fairly surface level and there is not as much content in regard to BCM215, so in the time we have left, I will be improving on regular posting, incorporation of academic articles and just increasing activity with my audience.
I look forward to the next few weeks work and will see you at the end of the road!
Till next time,
Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years Teresa Lynch, Jessica E. Tompkins, Irene I. van Driel, Niki Fritz
Clarke, T (2018). The Complete Guide to Content Curation: Tools, Tips, Ideas, Hootsuite Blog